The NewGameScreen has been setup, that can now be accessed from the TitleScreen.
A reusable “back” button was designed that can be used to take the player back to the TitleScreen
from various other screens when they so wish to.
The “quit” button was developed and tested.
Players are asked when setting up a new game what they want their universe to be called. This is now
persistently saved to the database, thus allowing for our first (albeit useless) universe to be created: Camelot! (shown in the picture below)
Players creating a new universe will now have the universe name hashed. This hash
is persistently saved and is being used as the seed for the primary RNG.
RNG save state is being stored along with the universe creation and the RNG current
sequence number can be restored with the saved state.
Testing on all of this to ensure the same universe name will generate the same sequence
of pseudo-random numbers has been completed.